I entered the Ludum Dare 48 hour game creation competition and sort-of completed it.
My interactive fiction game was loosely based on a short story I wrote titled, “I, Butterfly”.
The planned game mechanics were over-ambitious, and in the end I had to simplify it greatly to get it done in time. But I did finish the semblance of a game, and learned a great deal about planning, coding and testing.
I have been playing interactive fiction (or text adventures games as we called them in the UK) in different forms since I was fourteen, and over the last couple of years have been helping others create Choose-Your-Own-Adventure style books and games.
Since then I have been playing and studying many such hypertext and parser-based novels as well as collected and testing different platforms and features for developing my own. I’ve even uploaded guides to help others generally and specifically those using a game creation utility called Twine.